﻿namespace Blockey.GameObjects3D
{
    public enum PersonPlayerStatus
    {
        AI,
        Human
    }

    public enum ConditionName
    {
        Neutral,
        Tackling,
        Falling,
        Shooting,
        Diving,
        Hopping
    }

    public enum BoundsType
    {
        Container, // Objects can't go outside
        Exclude, // Objects can't go inside
        Free // Objects can move free in and out
    }

    public enum Alliance
    {
        Home,
        Away, 
        Neutral
    }

}
